Vengeful Spirit

Would you like to react to this message? Create an account in a few clicks or log in to continue.

A forum for all the team members and visitors of the Crysis Modification Vengeful Spirit.


2 posters

    VEHICLES for Second map

    Twstd
    Twstd
    Artist
    Artist


    Posts : 40
    Join date : 2009-03-08
    Age : 31

    VEHICLES for Second map Empty VEHICLES for Second map

    Post  Twstd Wed May 20, 2009 9:47 pm

    got something Cool to show you guys...is a WIP but this is about 6 hours work

    VEHICLES for Second map Car10

    I plan to make it so the hood can be taken off the door knocked off...the Trunk. The windows and Windshield Broken, the Tires broken off, and a Dented damaged model with a few Geometry and Texture Tweaks its just a little over 1000 polys but it will grow i figure about 3000 is the limit...i know that may seem like alot but its no more then an average Character model, who knows i might experiment and try to make it Driveable hehehe, oh and an added note The Polybump Aplication Shall be used...without Antilasing..(dont want too much of a performance impact) a plan to make it smoother looking...just as i said...a WIP

    comment and critique!?


    Later

    ~Twstd~
    Themodman101
    Themodman101
    Admin


    Posts : 95
    Join date : 2009-03-08
    Age : 34

    VEHICLES for Second map Empty Re: VEHICLES for Second map

    Post  Themodman101 Thu May 21, 2009 6:06 am

    Oh wow!!! dude! awsome!

    Looking good! hows the topology?

      Current date/time is Wed May 08, 2024 1:04 am